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	Comments on: Time to get serious about Stakeholder Engagement	</title>
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	<description>Games-based learning. Gamification. Playful Design</description>
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		<title>
		By: Sarah Le-Fevre		</title>
		<link>https://ludogogy.professorgame.com/article/time-to-get-serious-about-stakeholder-engagement/#comment-29</link>

		<dc:creator><![CDATA[Sarah Le-Fevre]]></dc:creator>
		<pubDate>Sun, 23 Feb 2020 20:57:13 +0000</pubDate>
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					<description><![CDATA[Two really interesting takeaways from this, Ask. First, the power of a well-designed game to allow us to demonstrate, explore and teach behaviours and allow us to try out safely in a simulated setting, different approaches - and to discover the outcomes they deliver. In my experience no two &#039;plays&#039; are ever the same, and the insights that can be delivered are as varied as the experiences that the players bring to the table. I find the simulation approach, as you have, especially valuable in stakeholder engagement. There are so many ways to get it wrong, and usually a much smaller number of ways to get it right. Simulations and games give us the opportunity to keep trying, to make mistakes safely and to learn from those mistakes.

Second, I imagine that you often get involved in conversations, as I do, about whether online or face-to-face games in learning are &#039;better&#039;.There are so many things that each do well (I wrote another comment quite recently about how digital games are great for simulations involving KPIs, for example), depending, of course, on the quality of the design, but leadership is a personal skill, and so the analogue approach, where people are in the same room, learning from and between each other is the optimum way to explore those behaviours.]]></description>
			<content:encoded><![CDATA[<p>Two really interesting takeaways from this, Ask. First, the power of a well-designed game to allow us to demonstrate, explore and teach behaviours and allow us to try out safely in a simulated setting, different approaches &#8211; and to discover the outcomes they deliver. In my experience no two &#8216;plays&#8217; are ever the same, and the insights that can be delivered are as varied as the experiences that the players bring to the table. I find the simulation approach, as you have, especially valuable in stakeholder engagement. There are so many ways to get it wrong, and usually a much smaller number of ways to get it right. Simulations and games give us the opportunity to keep trying, to make mistakes safely and to learn from those mistakes.</p>
<p>Second, I imagine that you often get involved in conversations, as I do, about whether online or face-to-face games in learning are &#8216;better&#8217;.There are so many things that each do well (I wrote another comment quite recently about how digital games are great for simulations involving KPIs, for example), depending, of course, on the quality of the design, but leadership is a personal skill, and so the analogue approach, where people are in the same room, learning from and between each other is the optimum way to explore those behaviours.</p>
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