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	Comments on: Things to keep in mind when developing Educational Games	</title>
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	<description>Games-based learning. Gamification. Playful Design</description>
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		<title>
		By: Thomas Ackland		</title>
		<link>https://ludogogy.professorgame.com/article/things-to-keep-in-mind-when-developing-educational-games/#comment-91</link>

		<dc:creator><![CDATA[Thomas Ackland]]></dc:creator>
		<pubDate>Fri, 01 May 2020 14:07:26 +0000</pubDate>
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					<description><![CDATA[Trying to make these kinds of things easily digestible for people who don&#039;t have time/patience for these kinds of things is a life long struggle for me Sarah, happy to see I&#039;m not the only one with this kind of trouble!]]></description>
			<content:encoded><![CDATA[<p>Trying to make these kinds of things easily digestible for people who don&#8217;t have time/patience for these kinds of things is a life long struggle for me Sarah, happy to see I&#8217;m not the only one with this kind of trouble!</p>
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		<title>
		By: Sarah		</title>
		<link>https://ludogogy.professorgame.com/article/things-to-keep-in-mind-when-developing-educational-games/#comment-79</link>

		<dc:creator><![CDATA[Sarah]]></dc:creator>
		<pubDate>Mon, 20 Apr 2020 19:21:55 +0000</pubDate>
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					<description><![CDATA[Very succint, Thomas.  I think we are making progress on the challenges you mention above, but it is painfully slow going. I usually measure it by the number of times I have to say &#039;no, for adults&#039; when telling people what I do.]]></description>
			<content:encoded><![CDATA[<p>Very succint, Thomas.  I think we are making progress on the challenges you mention above, but it is painfully slow going. I usually measure it by the number of times I have to say &#8216;no, for adults&#8217; when telling people what I do.</p>
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		<title>
		By: Dr. Michael Sutton		</title>
		<link>https://ludogogy.professorgame.com/article/things-to-keep-in-mind-when-developing-educational-games/#comment-72</link>

		<dc:creator><![CDATA[Dr. Michael Sutton]]></dc:creator>
		<pubDate>Mon, 20 Apr 2020 18:15:19 +0000</pubDate>
		<guid isPermaLink="false">https://www.ludogogy.co.uk/?post_type=article&#038;p=1262#comment-72</guid>

					<description><![CDATA[The application of EAI&#039;s 3d framework: 
1) Socio-cultural Dimension, 
2) Educational Dimension, and 
3) Technological Dimension, 
provides the reader with a valuable suite of lenses to view the potential obstacles presented in the educational application of serious games and simulations.]]></description>
			<content:encoded><![CDATA[<p>The application of EAI&#8217;s 3d framework:<br />
1) Socio-cultural Dimension,<br />
2) Educational Dimension, and<br />
3) Technological Dimension,<br />
provides the reader with a valuable suite of lenses to view the potential obstacles presented in the educational application of serious games and simulations.</p>
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