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	Comments on: THE REMOTE FRAMEWORK: Guide to Remote Working	</title>
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	<description>Games-based learning. Gamification. Playful Design</description>
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		<title>
		By: Sarah		</title>
		<link>https://ludogogy.professorgame.com/article/the-remote-framework-guide-to-remote-working/#comment-214</link>

		<dc:creator><![CDATA[Sarah]]></dc:creator>
		<pubDate>Mon, 20 Jul 2020 09:51:03 +0000</pubDate>
		<guid isPermaLink="false">https://www.ludogogy.co.uk/?post_type=article&#038;p=1412#comment-214</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://ludogogy.professorgame.com/article/the-remote-framework-guide-to-remote-working/#comment-213&quot;&gt;Stephen Hesketh&lt;/a&gt;.

I think it definitely could, and in some ways, I think it is easier to think through some of the parts with reference to school than it would be to think through how it might work for adults working on projects.  The nature of school work is that the finite &#039;chunks&#039; of work are quite small (and have visible deliverables) compared to &#039;adult&#039; work. So I can see, for example, that creating and gamifying activities would be easier because as a teacher you are much more in control of what activities the learners are doing in a way which in an adult work setting would be micro-management.  

In a teaching setting the small attainable activities are literally what you are doing with the remote platform, whereas in a work setting you might have to create these to sit alongside the rest of the work.

My suggestion would be to go and take a look at the Octalysis Group&#039;s site, and get some inspiration from the great resources and blog posts there. Link to the complete REMOTE work series is in the author bio]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://ludogogy.professorgame.com/article/the-remote-framework-guide-to-remote-working/#comment-213">Stephen Hesketh</a>.</p>
<p>I think it definitely could, and in some ways, I think it is easier to think through some of the parts with reference to school than it would be to think through how it might work for adults working on projects.  The nature of school work is that the finite &#8216;chunks&#8217; of work are quite small (and have visible deliverables) compared to &#8216;adult&#8217; work. So I can see, for example, that creating and gamifying activities would be easier because as a teacher you are much more in control of what activities the learners are doing in a way which in an adult work setting would be micro-management.  </p>
<p>In a teaching setting the small attainable activities are literally what you are doing with the remote platform, whereas in a work setting you might have to create these to sit alongside the rest of the work.</p>
<p>My suggestion would be to go and take a look at the Octalysis Group&#8217;s site, and get some inspiration from the great resources and blog posts there. Link to the complete REMOTE work series is in the author bio</p>
]]></content:encoded>
		
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		<title>
		By: Stephen Hesketh		</title>
		<link>https://ludogogy.professorgame.com/article/the-remote-framework-guide-to-remote-working/#comment-213</link>

		<dc:creator><![CDATA[Stephen Hesketh]]></dc:creator>
		<pubDate>Mon, 20 Jul 2020 00:19:40 +0000</pubDate>
		<guid isPermaLink="false">https://www.ludogogy.co.uk/?post_type=article&#038;p=1412#comment-213</guid>

					<description><![CDATA[Could this be adapted to help students to learn remotely? If so what would that look like?]]></description>
			<content:encoded><![CDATA[<p>Could this be adapted to help students to learn remotely? If so what would that look like?</p>
]]></content:encoded>
		
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