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	<title>
	Comments on: The Lens of the Story Machine	</title>
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	<description>Games-based learning. Gamification. Playful Design</description>
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		By: Ludogogy		</title>
		<link>https://ludogogy.professorgame.com/article/the-lens-of-the-story-machine/#comment-248</link>

		<dc:creator><![CDATA[Ludogogy]]></dc:creator>
		<pubDate>Wed, 29 Jul 2020 15:22:53 +0000</pubDate>
		<guid isPermaLink="false">https://www.ludogogy.co.uk/?post_type=article&#038;p=1671#comment-248</guid>

					<description><![CDATA[Absolutely, I would envisage that the best way to design a digital platform to support an experience such as the above, would be to create a highly social space, preferably which also has curation capability for users, so that they can co-create a learning space, where their stories (and in-game avatars) can live on, thrive and grow. In fact I specified exactly this some time ago, but sadly, it never came to fruition, because options were watered down and a developer used who just didn&#039;t have the skills or understanding to implement it.]]></description>
			<content:encoded><![CDATA[<p>Absolutely, I would envisage that the best way to design a digital platform to support an experience such as the above, would be to create a highly social space, preferably which also has curation capability for users, so that they can co-create a learning space, where their stories (and in-game avatars) can live on, thrive and grow. In fact I specified exactly this some time ago, but sadly, it never came to fruition, because options were watered down and a developer used who just didn&#8217;t have the skills or understanding to implement it.</p>
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		<title>
		By: Terry Pearce		</title>
		<link>https://ludogogy.professorgame.com/article/the-lens-of-the-story-machine/#comment-247</link>

		<dc:creator><![CDATA[Terry Pearce]]></dc:creator>
		<pubDate>Wed, 29 Jul 2020 14:40:06 +0000</pubDate>
		<guid isPermaLink="false">https://www.ludogogy.co.uk/?post_type=article&#038;p=1671#comment-247</guid>

					<description><![CDATA[Hi Sarah, interesting article, thank you. Quite some scope to design the D&#038;D of business games. Do you have thoughts on the context people will arrive at it by... the setting where this comes into play, beyond just a learning event? Or is it just something anyone could use when they want a simulation of any kind?

On telling the story, it occurs to me that D&#038;D players tell their stories to each other on forums and such... is it plausible to provide a space for such, or some kind of showcase, for the best stories that come out of it?]]></description>
			<content:encoded><![CDATA[<p>Hi Sarah, interesting article, thank you. Quite some scope to design the D&amp;D of business games. Do you have thoughts on the context people will arrive at it by&#8230; the setting where this comes into play, beyond just a learning event? Or is it just something anyone could use when they want a simulation of any kind?</p>
<p>On telling the story, it occurs to me that D&amp;D players tell their stories to each other on forums and such&#8230; is it plausible to provide a space for such, or some kind of showcase, for the best stories that come out of it?</p>
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