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	Comments on: ‘Play it before you live it’	</title>
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	<description>Games-based learning. Gamification. Playful Design</description>
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		By: Sarah		</title>
		<link>https://ludogogy.professorgame.com/article/play-it-before-you-live-it/#comment-219</link>

		<dc:creator><![CDATA[Sarah]]></dc:creator>
		<pubDate>Tue, 21 Jul 2020 10:52:19 +0000</pubDate>
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					<description><![CDATA[Hi Ken. As you know, I have been a long time admirer of what you achieved with World Without Oil. In fact, it continues to inform my learning design practicealmost daily. This article is great because it really adds to my understanding of the experience of both creating and playing such experiences. I especially like the idea of liminal identities - someone who is me but not quite me. This will be so useful in creating learning experiences around activism and behaviour change. One of the challenge for many learners in areas such as Climate Change, Systemic Racism etc. is that they feel powerless. I can see now that one of the key points of design here would be to allow the learners to inhabit personae which are them, but more empowered.]]></description>
			<content:encoded><![CDATA[<p>Hi Ken. As you know, I have been a long time admirer of what you achieved with World Without Oil. In fact, it continues to inform my learning design practicealmost daily. This article is great because it really adds to my understanding of the experience of both creating and playing such experiences. I especially like the idea of liminal identities &#8211; someone who is me but not quite me. This will be so useful in creating learning experiences around activism and behaviour change. One of the challenge for many learners in areas such as Climate Change, Systemic Racism etc. is that they feel powerless. I can see now that one of the key points of design here would be to allow the learners to inhabit personae which are them, but more empowered.</p>
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