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	Comments on: Legacy Games and Tipping Points	</title>
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	<description>Games-based learning. Gamification. Playful Design</description>
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		<title>
		By: Sarah		</title>
		<link>https://ludogogy.professorgame.com/article/legacy-games-and-tipping-points/#comment-75</link>

		<dc:creator><![CDATA[Sarah]]></dc:creator>
		<pubDate>Mon, 20 Apr 2020 18:52:55 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://ludogogy.professorgame.com/article/legacy-games-and-tipping-points/#comment-66&quot;&gt;Dr. Michael Sutton&lt;/a&gt;.

Thanks, Michael. I love Legacy games. One of my favourite (and most expensive, and most definitely heaviest) purchases is Gloomhaven.  It answers the intractable question, &quot;What do I do if I want to play Dungeons &amp; Dragons, but I&#039;m a grown-up who doesn&#039;t have nay friends who have time to be a DM?&quot;  It is also such a well-designed legacy game, that it is a real masterclass in how to create a great legacy experience.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://ludogogy.professorgame.com/article/legacy-games-and-tipping-points/#comment-66">Dr. Michael Sutton</a>.</p>
<p>Thanks, Michael. I love Legacy games. One of my favourite (and most expensive, and most definitely heaviest) purchases is Gloomhaven.  It answers the intractable question, &#8220;What do I do if I want to play Dungeons &#038; Dragons, but I&#8217;m a grown-up who doesn&#8217;t have nay friends who have time to be a DM?&#8221;  It is also such a well-designed legacy game, that it is a real masterclass in how to create a great legacy experience.</p>
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		<title>
		By: Dr. Michael Sutton		</title>
		<link>https://ludogogy.professorgame.com/article/legacy-games-and-tipping-points/#comment-66</link>

		<dc:creator><![CDATA[Dr. Michael Sutton]]></dc:creator>
		<pubDate>Mon, 20 Apr 2020 15:49:25 +0000</pubDate>
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					<description><![CDATA[Rewinding and legacy mechanics are two exceptionally powerful tools for the game designer. Thanks for these insightful examples.]]></description>
			<content:encoded><![CDATA[<p>Rewinding and legacy mechanics are two exceptionally powerful tools for the game designer. Thanks for these insightful examples.</p>
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