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	Comments on: KPI&#8217;s &#8211; keeping score	</title>
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	<description>Games-based learning. Gamification. Playful Design</description>
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		By: Sarah Le-Fevre		</title>
		<link>https://ludogogy.professorgame.com/article/kpis-keeping-score/#comment-26</link>

		<dc:creator><![CDATA[Sarah Le-Fevre]]></dc:creator>
		<pubDate>Sat, 22 Feb 2020 18:50:45 +0000</pubDate>
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					<description><![CDATA[I think that this is one of the most powerful applications of games in learning, particularly when using digital games. Tabletop games are brilliant for facilitating learning, but do not have the potential for easy large-scale data collection and analysis which can be implemented when using a digital medium.  (Although they can be combined. I&#039;ve had some great successes implementing a face-to-face experience with e.g. Excel, in the background doing the heavy lifting on the number-crunching)
Points are so often &#039;just&#039; used to keep track of who is winning within the game, but the capability is there to create really nuanced feedback if performance criteria  are carefully designed and linked to decisions made in the game.  As an example, a digital game has the capability not only to track the results of a decision made in gameplay, but an enhanced capability (as compared to a tabletop game) to track dozens or even hundreds of datapoints relating to the process that led to that specific decision - leading to very granular learning.]]></description>
			<content:encoded><![CDATA[<p>I think that this is one of the most powerful applications of games in learning, particularly when using digital games. Tabletop games are brilliant for facilitating learning, but do not have the potential for easy large-scale data collection and analysis which can be implemented when using a digital medium.  (Although they can be combined. I&#8217;ve had some great successes implementing a face-to-face experience with e.g. Excel, in the background doing the heavy lifting on the number-crunching)<br />
Points are so often &#8216;just&#8217; used to keep track of who is winning within the game, but the capability is there to create really nuanced feedback if performance criteria  are carefully designed and linked to decisions made in the game.  As an example, a digital game has the capability not only to track the results of a decision made in gameplay, but an enhanced capability (as compared to a tabletop game) to track dozens or even hundreds of datapoints relating to the process that led to that specific decision &#8211; leading to very granular learning.</p>
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