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	<title>
	Comments on: Jesse Schell’s Six Questions for Playtesting	</title>
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	<description>Games-based learning. Gamification. Playful Design</description>
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		<title>
		By: Terry Pearce		</title>
		<link>https://ludogogy.professorgame.com/article/jesse-schells-six-questions-for-playtesting-a-transformational-case-study/#comment-7293</link>

		<dc:creator><![CDATA[Terry Pearce]]></dc:creator>
		<pubDate>Tue, 21 Sep 2021 09:19:44 +0000</pubDate>
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					<description><![CDATA[Nice, Dex. An easy-to-use checklist.

Thank you.]]></description>
			<content:encoded><![CDATA[<p>Nice, Dex. An easy-to-use checklist.</p>
<p>Thank you.</p>
]]></content:encoded>
		
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		<title>
		By: dex		</title>
		<link>https://ludogogy.professorgame.com/article/jesse-schells-six-questions-for-playtesting-a-transformational-case-study/#comment-7230</link>

		<dc:creator><![CDATA[dex]]></dc:creator>
		<pubDate>Sun, 19 Sep 2021 13:45:39 +0000</pubDate>
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					<description><![CDATA[Great article Terry. I would propose the following:
https://www.de-sanctis.com/agilegamefactory/2020/10/02/measuring-the-quality-of-a-game/]]></description>
			<content:encoded><![CDATA[<p>Great article Terry. I would propose the following:<br />
<a href="https://www.de-sanctis.com/agilegamefactory/2020/10/02/measuring-the-quality-of-a-game/" rel="nofollow ugc">https://www.de-sanctis.com/agilegamefactory/2020/10/02/measuring-the-quality-of-a-game/</a></p>
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