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	Comments on: Interactive Netflix Gamification is Here, but Will it Get People Hooked?	</title>
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	<description>Games-based learning. Gamification. Playful Design</description>
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		<title>
		By: Terry Pearce		</title>
		<link>https://ludogogy.professorgame.com/article/interactive-netflix-gamification-is-here-but-will-it-get-people-hooked/#comment-246</link>

		<dc:creator><![CDATA[Terry Pearce]]></dc:creator>
		<pubDate>Tue, 28 Jul 2020 16:57:13 +0000</pubDate>
		<guid isPermaLink="false">https://www.ludogogy.co.uk/?post_type=article&#038;p=1675#comment-246</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://ludogogy.professorgame.com/article/interactive-netflix-gamification-is-here-but-will-it-get-people-hooked/#comment-245&quot;&gt;Ludogogy&lt;/a&gt;.

That has been on my radar for awhile; I did the first two in book form so it&#039;s due a finish; thanks for reminding me.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://ludogogy.professorgame.com/article/interactive-netflix-gamification-is-here-but-will-it-get-people-hooked/#comment-245">Ludogogy</a>.</p>
<p>That has been on my radar for awhile; I did the first two in book form so it&#8217;s due a finish; thanks for reminding me.</p>
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		<title>
		By: Ludogogy		</title>
		<link>https://ludogogy.professorgame.com/article/interactive-netflix-gamification-is-here-but-will-it-get-people-hooked/#comment-245</link>

		<dc:creator><![CDATA[Ludogogy]]></dc:creator>
		<pubDate>Tue, 28 Jul 2020 15:10:36 +0000</pubDate>
		<guid isPermaLink="false">https://www.ludogogy.co.uk/?post_type=article&#038;p=1675#comment-245</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://ludogogy.professorgame.com/article/interactive-netflix-gamification-is-here-but-will-it-get-people-hooked/#comment-244&quot;&gt;Terry Pearce&lt;/a&gt;.

Talking of Steve Jackson, Terry. Have you seen Inkle&#039;s &#039;Sorcery!&#039; games? 	&lt;a href=&quot;https://www.inklestudios.com/sorcery/&quot; target=&quot;_blank&quot; rel=&quot;noopener noreferrer nofollow ugc&quot;&gt;https://www.inklestudios.com/sorcery/&lt;/a&gt;]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://ludogogy.professorgame.com/article/interactive-netflix-gamification-is-here-but-will-it-get-people-hooked/#comment-244">Terry Pearce</a>.</p>
<p>Talking of Steve Jackson, Terry. Have you seen Inkle&#8217;s &#8216;Sorcery!&#8217; games? 	<a href="https://www.inklestudios.com/sorcery/" target="_blank" rel="noopener noreferrer nofollow ugc">https://www.inklestudios.com/sorcery/</a></p>
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		<item>
		<title>
		By: Terry Pearce		</title>
		<link>https://ludogogy.professorgame.com/article/interactive-netflix-gamification-is-here-but-will-it-get-people-hooked/#comment-244</link>

		<dc:creator><![CDATA[Terry Pearce]]></dc:creator>
		<pubDate>Tue, 28 Jul 2020 14:38:02 +0000</pubDate>
		<guid isPermaLink="false">https://www.ludogogy.co.uk/?post_type=article&#038;p=1675#comment-244</guid>

					<description><![CDATA[Great analysis. I had been thinking some of those things about Bandersnatch. In many ways it was the ideal test run. But I fear that long-term, Netflix will go with the less-meaningful choices option.

Another way this could work quite nicely could be to shift the frame from &#039;you follow a character and your choices are their actions&#039; to something more like, say, a choice-based version of Pulp Fiction, with overlapping narratives. So the choices would be more like who to follow, rather than changing the story. This would lead to less of the feeling of repetition I got when re-watching loops of Bandersnatch, and maybe more completism from people who need to find out what happened to each of the characters. If this was plotted really well, all of the characters stories, majjor or minor, could be really compelling -- like for instance when Rosencrantz &#038; Guildenstern are dead takes two minor Shakespeare characters and makes then interesting, and then even when what you watch in the play is just part of Hamlet (which you&#039;ve seen before), it&#039;s imbued with new life because you&#039;re seeing it as part of *their* story, rather than part of Hamlet&#039;s.

Thanks for the tip on Romeo and/or Juliet; for some reason I had missed this (which is poor for somebody who had the first 20 Steve Jackson &#038; Ian Livingstone books) and it looks great -- I just ordered it.]]></description>
			<content:encoded><![CDATA[<p>Great analysis. I had been thinking some of those things about Bandersnatch. In many ways it was the ideal test run. But I fear that long-term, Netflix will go with the less-meaningful choices option.</p>
<p>Another way this could work quite nicely could be to shift the frame from &#8216;you follow a character and your choices are their actions&#8217; to something more like, say, a choice-based version of Pulp Fiction, with overlapping narratives. So the choices would be more like who to follow, rather than changing the story. This would lead to less of the feeling of repetition I got when re-watching loops of Bandersnatch, and maybe more completism from people who need to find out what happened to each of the characters. If this was plotted really well, all of the characters stories, majjor or minor, could be really compelling &#8212; like for instance when Rosencrantz &amp; Guildenstern are dead takes two minor Shakespeare characters and makes then interesting, and then even when what you watch in the play is just part of Hamlet (which you&#8217;ve seen before), it&#8217;s imbued with new life because you&#8217;re seeing it as part of *their* story, rather than part of Hamlet&#8217;s.</p>
<p>Thanks for the tip on Romeo and/or Juliet; for some reason I had missed this (which is poor for somebody who had the first 20 Steve Jackson &amp; Ian Livingstone books) and it looks great &#8212; I just ordered it.</p>
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