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	Comments on: How games do feedback better than your boss	</title>
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	<description>Games-based learning. Gamification. Playful Design</description>
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		<title>
		By: Sarah Le-Fevre		</title>
		<link>https://ludogogy.professorgame.com/article/how-games-do-feedback-better-than-your-boss-does/#comment-11</link>

		<dc:creator><![CDATA[Sarah Le-Fevre]]></dc:creator>
		<pubDate>Mon, 17 Feb 2020 16:05:34 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://ludogogy.professorgame.com/article/how-games-do-feedback-better-than-your-boss-does/#comment-7&quot;&gt;Dr. Michael Sutton&lt;/a&gt;.

Thanks Michael.  I have a roladex (how old achool) of games mechanisms, cross-indexed by learning outcomes they can support and aspects like feedback they can be used to implement.  I invariably end up digressing, but I find it a good starting point for design.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://ludogogy.professorgame.com/article/how-games-do-feedback-better-than-your-boss-does/#comment-7">Dr. Michael Sutton</a>.</p>
<p>Thanks Michael.  I have a roladex (how old achool) of games mechanisms, cross-indexed by learning outcomes they can support and aspects like feedback they can be used to implement.  I invariably end up digressing, but I find it a good starting point for design.</p>
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		<title>
		By: Dr. Michael Sutton		</title>
		<link>https://ludogogy.professorgame.com/article/how-games-do-feedback-better-than-your-boss-does/#comment-7</link>

		<dc:creator><![CDATA[Dr. Michael Sutton]]></dc:creator>
		<pubDate>Sun, 16 Feb 2020 14:48:10 +0000</pubDate>
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					<description><![CDATA[Sarah, the Games Mechanisms list is very useful to provide focus on the critical success factors for a serious game.]]></description>
			<content:encoded><![CDATA[<p>Sarah, the Games Mechanisms list is very useful to provide focus on the critical success factors for a serious game.</p>
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