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	Comments on: Entrepreneurial Ludic Learning	</title>
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	<description>Games-based learning. Gamification. Playful Design</description>
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		<title>
		By: Sarah Le-Fevre		</title>
		<link>https://ludogogy.professorgame.com/article/376/#comment-169</link>

		<dc:creator><![CDATA[Sarah Le-Fevre]]></dc:creator>
		<pubDate>Fri, 26 Jun 2020 12:51:54 +0000</pubDate>
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					<description><![CDATA[A useful link about Internet safety for people with Autism Spectrum Disorder was shared with Ludogogy.
https://www.wizcase.com/blog/internet-safety-guide-for-people-with-autism-spectrum-disorders/#8]]></description>
			<content:encoded><![CDATA[<p>A useful link about Internet safety for people with Autism Spectrum Disorder was shared with Ludogogy.<br />
<a href="https://www.wizcase.com/blog/internet-safety-guide-for-people-with-autism-spectrum-disorders/#8" rel="nofollow ugc">https://www.wizcase.com/blog/internet-safety-guide-for-people-with-autism-spectrum-disorders/#8</a></p>
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		<title>
		By: Sarah Le-Fevre		</title>
		<link>https://ludogogy.professorgame.com/article/376/#comment-33</link>

		<dc:creator><![CDATA[Sarah Le-Fevre]]></dc:creator>
		<pubDate>Tue, 25 Feb 2020 13:21:59 +0000</pubDate>
		<guid isPermaLink="false">https://www.ludogogy.co.uk/?post_type=article&#038;p=376#comment-33</guid>

					<description><![CDATA[Super article, Kathy. I really like the section about how games can help learners who are non-neurotypical. I think my ADD is a direct cause of my interest in learning games, because of the way that games allow me to try new things, to explore in numerous different ways and to exercise creativity without consequences, in a way that the reral world often doesn&#039;t. I think this would be an interesting research area - how play can support neurodiversity in learning situations.]]></description>
			<content:encoded><![CDATA[<p>Super article, Kathy. I really like the section about how games can help learners who are non-neurotypical. I think my ADD is a direct cause of my interest in learning games, because of the way that games allow me to try new things, to explore in numerous different ways and to exercise creativity without consequences, in a way that the reral world often doesn&#8217;t. I think this would be an interesting research area &#8211; how play can support neurodiversity in learning situations.</p>
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		<title>
		By: Scott Simmerman		</title>
		<link>https://ludogogy.professorgame.com/article/376/#comment-25</link>

		<dc:creator><![CDATA[Scott Simmerman]]></dc:creator>
		<pubDate>Fri, 21 Feb 2020 19:14:29 +0000</pubDate>
		<guid isPermaLink="false">https://www.ludogogy.co.uk/?post_type=article&#038;p=376#comment-25</guid>

					<description><![CDATA[Very nicely framed, Kathy. And it addresses a lot of issues around children, failure and risk. These children are the same people who become the adults in the workplace and learning how to learn and to deal with change are very important lessons for our society. We structure so much education as winner / loser, with grading kids on a scale anchoring the belief that competition is the key to organizational success.

The reality is that COLLABORATION is a real key in most successes, that teams and people working together can accomplish so much more. Competition measurably suboptimizes performance in so many situations and works directly against creativity and innovation.

For 25 years, I have played with this cognitive dissonance framework of Festinger, and it is really easy to see it in action. When some process or issue gets framed as a Square Wheel®, people immediately go into a problem solving mode to identify some Round Wheel. When only one person is working on things, it generally produces ONE idea for improvement. But when a small group of people are playing with ideas, the creative ideas and the cognitive dissonance around the assumption that there is a Round Wheel out there drives more dissatisfaction with the way things are now. This is a motivating force for change and improvement for work teams (and leadership).

Have FUN out There!]]></description>
			<content:encoded><![CDATA[<p>Very nicely framed, Kathy. And it addresses a lot of issues around children, failure and risk. These children are the same people who become the adults in the workplace and learning how to learn and to deal with change are very important lessons for our society. We structure so much education as winner / loser, with grading kids on a scale anchoring the belief that competition is the key to organizational success.</p>
<p>The reality is that COLLABORATION is a real key in most successes, that teams and people working together can accomplish so much more. Competition measurably suboptimizes performance in so many situations and works directly against creativity and innovation.</p>
<p>For 25 years, I have played with this cognitive dissonance framework of Festinger, and it is really easy to see it in action. When some process or issue gets framed as a Square Wheel®, people immediately go into a problem solving mode to identify some Round Wheel. When only one person is working on things, it generally produces ONE idea for improvement. But when a small group of people are playing with ideas, the creative ideas and the cognitive dissonance around the assumption that there is a Round Wheel out there drives more dissatisfaction with the way things are now. This is a motivating force for change and improvement for work teams (and leadership).</p>
<p>Have FUN out There!</p>
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