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	Comments on: A Brief History of Role Playing Games	</title>
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	<description>Games-based learning. Gamification. Playful Design</description>
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		By: From Dungeons to Dragons: The Hidden Influence of Dungeons &#038; Dragons on Today’s TV and Film Worlds &#8211; BNS Global News		</title>
		<link>https://ludogogy.professorgame.com/a-brief-history-of-role-playing-games/#comment-11484</link>

		<dc:creator><![CDATA[From Dungeons to Dragons: The Hidden Influence of Dungeons &#038; Dragons on Today’s TV and Film Worlds &#8211; BNS Global News]]></dc:creator>
		<pubDate>Sat, 19 Apr 2025 12:17:35 +0000</pubDate>
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					<description><![CDATA[[&#8230;] in its first year and tripling that amount by the following year, instantly establishing itself as the pioneer of modern role-playing games. Yet, its first burst of massive popularity happened in the early 1980s, when it quickly became [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] in its first year and tripling that amount by the following year, instantly establishing itself as the pioneer of modern role-playing games. Yet, its first burst of massive popularity happened in the early 1980s, when it quickly became [&#8230;]</p>
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		By: From Dungeons to Dragons: The Hidden Influence of Dungeons &#38; Dragons on Today’s TV and Film Worlds - Hollywood Insider		</title>
		<link>https://ludogogy.professorgame.com/a-brief-history-of-role-playing-games/#comment-11481</link>

		<dc:creator><![CDATA[From Dungeons to Dragons: The Hidden Influence of Dungeons &#38; Dragons on Today’s TV and Film Worlds - Hollywood Insider]]></dc:creator>
		<pubDate>Fri, 18 Apr 2025 14:34:43 +0000</pubDate>
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					<description><![CDATA[[&#8230;] in its first year and tripling that amount by the following year, instantly establishing itself as the pioneer of modern role-playing games. Yet, its first burst of massive popularity happened in the early 1980s, when it quickly became [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] in its first year and tripling that amount by the following year, instantly establishing itself as the pioneer of modern role-playing games. Yet, its first burst of massive popularity happened in the early 1980s, when it quickly became [&#8230;]</p>
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		By: We like to scare ourselves: The rise of horror games		</title>
		<link>https://ludogogy.professorgame.com/a-brief-history-of-role-playing-games/#comment-10673</link>

		<dc:creator><![CDATA[We like to scare ourselves: The rise of horror games]]></dc:creator>
		<pubDate>Sun, 06 Nov 2022 21:39:17 +0000</pubDate>
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					<description><![CDATA[[&#8230;] proved to be wildly popular, eventually becoming Dungeons &#038; Dragons in 1974. Instead of armies, players now controlled just one character (a player character, or PC; [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] proved to be wildly popular, eventually becoming Dungeons &amp; Dragons in 1974. Instead of armies, players now controlled just one character (a player character, or PC; [&#8230;]</p>
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		<title>
		By: A Little About Role-Playing Games &#8211; Matt Rasmussen		</title>
		<link>https://ludogogy.professorgame.com/a-brief-history-of-role-playing-games/#comment-10672</link>

		<dc:creator><![CDATA[A Little About Role-Playing Games &#8211; Matt Rasmussen]]></dc:creator>
		<pubDate>Fri, 21 Oct 2022 10:37:37 +0000</pubDate>
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					<description><![CDATA[[&#8230;] a product of evolution, like all inexplicable things. Pen-and-paper RPGs were supposed to model all aspects of playing a character, though in practice most players focused [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] a product of evolution, like all inexplicable things. Pen-and-paper RPGs were supposed to model all aspects of playing a character, though in practice most players focused [&#8230;]</p>
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